THQ Nordic, a publisher that has capitalized on successfully releasing remastered versions of games whose IPs were sold after their respective owners became bankrupt, purchased the game’s IP back in 2018, leading to rampant rumors that the game could get a revival or even a sequel.Įarlier this summer, THQ Nordic confirmed what many had suspected when it released the first trailer for Kingdoms of Amalur: Re-Reckoning. Originally published by EA but developed by the now-defunct 38 Studios (a development studio that was partly formed by baseball star Curt Schilling), the saga regarding the game’s financial fallout usually overshadows the game itself. The game itself feels like a marriage of those specific Elder Scrolls titles mixed with Fable II and the Witcher series, making for an intoxicating combination. ![]() ![]() Salvatore (who, coincidentally, is my all-time favorite author) character designs and concepts were worked on by Todd McFarlane (creator of the Spawn comic series and co-creator of the popular Marvel Comics anti-hero Venom) and the game’s overall designs and interface largely came from Ken Rolston, the executive designs director best known as the lead designer of both The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. I preordered this new action-RPG for my PS3, and upon spending over a hundred-plus hours playing it, the game exceeded every expectation that I had.įor a new video game franchise at the time, Kingdoms of Amalur: Reckoning had a very impressive pedigree: most of the in-game history and lore was written by famed fantasy author R.A. Platforms: PlayStation 4 (reviewed on), Xbox One, PCīefore I delve deep into this review for the PS4 version of Kingdoms of Amalur: Re-Reckoning, I want to make one thing abundantly clear: I love the original Kingdoms of Amalur: Reckoning. By Justin O'Riley 2 years ago Kingdoms of Amalur: Re-Reckoning is a remastered version that fails to live up to that label on the PS4 thanks to its ridiculously long load times caused by poor optimization.
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